I · Morning
The Coast
The run starts low, right above the water. The rocks are still cool and the path is simple — this is where you learn the rhythm of jumping and hear the echo for the first time.
- Wide stone ledges and short gaps
- First echoes hidden above the waves
- A gentle warm-up pace
II · Noon
The Ruins
Higher up, in full sun, arcades and columns await. Every run arranges them differently, so you have to look ahead and choose your path on the fly.
- Columns of different heights
- Forks in the path — over the top or down below
- More echoes, but harder to catch
III · Dusk
The Silence
When the sun touches the sea, the island falls quiet. The ruins turn into silhouettes and the echoes glow brighter. This is where the island's story starts to come together.
- A darker palette and glowing echoes
- The longest jumps and the most forks
- Fragments of the island's story
Generated map
No two runs
are ever the same
The island is made of short fragments the game picks on the fly. Difficulty rises gently and the landscape flows from morning to dusk. After every run you'll see a map of your own path.
How it worksNext
Gameplay